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Civilization 5 – Patch erschienen

von , 24. Januar 2011 18:05 Uhr
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Der Patch 1.01.167 für das Strategiespiel Civilization 5 behebt Absturzfehler. Dieses Update steht exklusiv via Steam zum Download bereit. Folgende Änderungen gibt es noch.

  • Dead interceptor crash fix (occurred frequently in late-game, usually on the AI turn)
  • Movement limit crash fix (occurred when any high-movement unit, a gunship in this case, made use of the railroad bonus and moved beyond the engine visualization limits)
  • Crash fix for diplo AI. When the player witnesses an AI leader buy a minor ally, and aggressively purchased them back, the game would eventually crash when the AI leader would correctly try to complain to you about it.
  • Crash – pCitizens->GetCityPlotFromIndex(iPlotLoop); is returning NULL in the CvPlayer::DoRevolt loop
  • Crash – Occasionally strange values are sent to the movement cursor code. Wrap and clamp the values before they get to the pathfinder.
  • Crash – Fix to divide by zero crash with AI buying plots.
  • Crash – In RouteValid, the CvTacticalAnalysisMap cell thinks a plot is claimed, but the plot itself has no owner.
  • Crash – Era out of bounds during a reload.
  • Crash – During a resync, a crash happens when GameplayUnitCreated calls CvPlot::GetActiveFogOfWarMode apparently because the game’s ActiveTeam is NO_TEAM (-1).
  • Fix to Golden Age length (for Reformation policy with both the Persian trait and Chichen Itze)
  • Corrected duration of golden ages generated from Taj Mahal and when a Persian player has Chichen Itza (Before the multiple 50% additions were “compounded” rather than added together into a 100% bonus.)
  • Fix to blank science victory details screen
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